
Since this is a fighter, your goal is to deplete the health of your opponent, so an understanding of their character limitations and your strengths will allow you to grasp victory. Players new to the game can get by with mashing the Light Attack button, which finishes combos nicely enough, but more seasoned players will want to know when to throw in a Strong Attack and extend combos with either customizable skills (if you are playing custom character versus) or Ki Blasts. Movement vertically and horizontally is unrestricted, as characters in Dragon Ball lore have the ability to fly, so do you. Generally, in a versus format, players are restricted to an arena-like setting. For those unaware of how Xenoverse 2 works. The demo of the game only allowed you to fight a single opponent, but I was assured that every other feature that is core to Xenoverse 2 will remain. More serious battles will probably not use this feature, as a quick selection of a skill might be quicker than throwing out your hands-although I really want to know if the Spirit Bomb will require everyone’s collective hands to reach the skies. You will be able to throw blasts based on how you throw out the controller, although a general warning is advised: don’t lob the controller like its fire from your hands. The second addition to the Nintendo Switch Edition, which is still being developed, is the inclusion of motion-detected moves. Attacks thrown and received will resonate in your hands. Perhaps not too exciting but still a welcome addition is the vibration feature on the controller. The Nintendo Switch, besides allowing offline players to play comfortably, also gives two more unique features.

Nothing too confusing, but you must be wondering, where are the extra features?

The L button allows you to guard and the ZL button lets you boost towards your opponent. The R button enables Lock On and the ZR button displays your skills. To clarify, the face buttons are Weak Attack, Strong Attack, Ki Blast, and Jump. The buttons are all similar to the previous iterations of Xenoverse 2. The controls are pretty simple and none of the Nintendo Switch hardware proves cumbersome, a fortunate and important consideration given the game's emphasis on fighting.
